Howe, Arthur
LightWave 3D For Windows & Macintosh
- America:Peachpit Press 2003
- 391,illust,23cm
Introduction Chapter 1:Getting Started. Chapter 2: Touring the Viewports. Chapter 3: Creating Geometry. Chapter 4: Editing Geometry. 5:Vertex Maps.Chapter 6: Begening Animation. Chapter 7: Objec and Bones. Chapter 8:Lighting. Chapter 9:Cameras. Chapter 10:Advances Animation Tools. Chapter 11:Creating Special Effects. Chapter 12:Surfaces and Textures. Chapter 13:Rendering Your Scene.
eng
0-321-17912-9
Computer graphic