Howe, Arthur

LightWave 3D For Windows & Macintosh - America:Peachpit Press 2003 - 391,illust,23cm

Introduction Chapter 1:Getting Started. Chapter 2: Touring the Viewports. Chapter 3: Creating Geometry. Chapter 4: Editing Geometry. 5:Vertex Maps.Chapter 6: Begening Animation. Chapter 7: Objec and Bones. Chapter 8:Lighting. Chapter 9:Cameras. Chapter 10:Advances Animation Tools. Chapter 11:Creating Special Effects. Chapter 12:Surfaces and Textures. Chapter 13:Rendering Your Scene.


eng

0-321-17912-9


Computer graphic